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J.B.'s Ten Commandments for the Studio
By J.B. Moore - York
1.
If It Sounds Good, It Is Good
Whether you record on your porta-studio at home or 48track digital
in a world class studio, Duke Ellington's immortal maxim applies.
When you get sounds you like 1) be very reluctant to change things
and 2) if you change things, remember what made it sound good in
the first place. Audio is deceptively subtle: the smallest change
in EQ, compression, effects, levels, etc. can make a huge difference.
If it isn't broke, don't fix it.
2. If It Sounds Bad, It is Bad
If it sounds lousy going to tape, you can't 'fix it in the mix.'
If a track is not cutting it, change it or kill it. If you aren't
EQing, EQ, if not compressing, compress, if miked try another microphone:
and vice-versa. And 'fess up. Admit that 1) your favourite overdub
doesn't work, 2) the musical idea doesn't work, 3) the singer or
player is having a bad day, or 4) the singer or player just can't
cut it. But one way or another, move on.
3. Diminishing Returns or when to go home
When you and your ears get tired, even if more time is booked or
your pet overdub has not been cut, go home. Slow time in the studio
comes in the beginning getting sounds. Wasted time comes at the
end. Remember what is important: 1) vocals 2) rhythm tracks 3) solos
4) sweetening tracks and 5) effects, in that order. Time spent cutting
backwards guitar is normally best spent fixing a pitchy vocal or
the bass.
4. Happy People Make Good Music
Great music is usually made when the engineer and assistant, the
musicians, the singers and the producer are all wisecracking and
having a good time. If something personal is bugging you, leave
it at home. If something in the studio is bugs you, try not to ruin
a good mood. It can stop a session dead.
5. Be Prepared
In the studio, things sound different and the whole experience
can be intimidating. So rehearse and rehearse again. (But stop before
things get stale.) Bring everything. Losing an hour of studio time
because you don't have a $5 set of strings or a snare head or a
9-volt battery is infuriating, costly and stops a session dead.
And be on time! Be early! The clock starts at the appointed hour,
not when you get there, and you never have enough time.
6. Out of Time, Out of Tune, Out of Luck
If you have tempo troubles, rehearse at very slow tempos, preferably
with a drum machine. Tune up early and tune up often, including
drummers. If anything sounds like it might be out of tune, check
it. The one exception: great performances with minor time or intonation
problems, especially vocals. A singer may never get that feeling
again so use an empty track or erase a less important one to try
a fix.
7. Less Is More
Mixing is like cooking: one too many ingredients can ruin the dish.
Mix sound like mush? Try mute buttons. The same for effects. Move
faders sparingly, 1 dB at a time. Pushing up a fader is like turning
everything else down. And do not be fooled by volume. Monitor low.
The mix always sounds great at 10 on the big speakers (which fatigue
your ears). The challenge is to make it sound great at 3 on the
little speakers.
8. What to Record
The most important element in the studio is good singers and good
songs. No amount of tech compensates for mediocrity. When you play
out, the audience tells you what they like (and will buy!). And
while it is true that some songs come alive in the studio and others
die, nine times out of ten the ones that come alive are the ones
the public (not necessarily your friends) like the best.
9. The Demo before the Demo
If you demo at home before going into 'the real studio,' don't
overdo it. If you put endless hours into a home demo and listen
to it six hundred times, soon you will not be able to imagine another
version. Then you will waste time and money in 'the real studio'
trying to recreate the home demo, not taking it to the next level.
10. Engineering and Engineers
Try not to be the client the staff hates. (Happy people, good music)
Still, if you pay, they work for you. If the engineer says something
sounds great and it doesn't, don't let it slide, but pick your spots.
If the vocal sounds awful, complain. If that cute little overdub
stinks, mute it in the mix. If the engineer has some technique he
loves but you hate, try less of it. If the drums sound too boomy
or echoed or whatever, try less or none of it.
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Two old guys were sitting on a bus bench when a good looking
young blond with a short skirt got off.
One old guy says to the other Boy I sure would like to get
a piece of that.
The other old guy says yeah, me too but mine just doesn't
work anymore.
The other one says don't you know how to keep that thing
working?
He says no, how do you do that?
The other old guy says you have to eat a lot of french bread.
So this guy goes the the store and buys 100 loaves of french
bread. When he gets up to the checker she tells him don't
you know thats going to get hard before you eat all that?
And he says Oh! you've heard about that too!
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